While there are plenty more magic-using Occupations in the game, those that remain are now variations on the Archetypes that I put down early on in this series. It is not a useful employment of this space to go over such details, so I won't spend this entry or future ones doing that.
So, wrapping up this series will be some posts on magic-users away from RIFTS Earth, focusing on the other major milieu of the game (i.e. the Three Galaxies), and then--for you tinkers, designers, and others who're inclined to mess with mechanics--some posts on my opinions regarding the strengths and weaknesses of playing a magic-user, and how to exploit the former while fixing the latter.
After that, I'm putting this series on the shelf for a while and shifting gears to another pillar of power in the game: Psychics.